Master 3D Asset Integration for Modern Game Development

Learn practical skills that game studios actually need. Our program focuses on real-world workflows, from Maya and Blender exports to Unity and Unreal implementation. No fluff, just the techniques that make projects ship on time.

Explore Spring 2026 Program
3D modeling workspace showing game asset development process

From Concept to Playable Asset

Game development pipelines break when assets don't fit. We teach you to think like both an artist and an engineer, understanding how every polygon affects performance and every texture impacts memory.

  • 1

    Asset Optimization

    Learn to balance visual quality with performance constraints. Real projects have real limits.

  • 2

    Pipeline Integration

    Master the handoff between different tools and team members. Smooth workflows prevent crunch time disasters.

  • 3

    Engine Implementation

    Get your assets working perfectly in Unity and Unreal, with proper materials and lighting setup.

Technical breakdown of 3D asset workflow from modeling to game engine
Advanced 3D asset development showing technical implementation details

Industry-Standard Techniques That Actually Work

After watching countless projects struggle with asset bottlenecks, we built this program around the solutions that work. Not theoretical best practices, but the real fixes that keep games on schedule.

Texture Streaming

Handle massive textures without killing performance. Learn LOD systems that actually work.

Mesh Optimization

Reduce polygon counts while maintaining visual quality. Smart decimation techniques.

Material Workflows

Build shaders that look great and run fast. PBR workflows that make sense.

Animation Systems

Rig and animate assets that integrate cleanly with game logic and state machines.

See Industry Partners
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The program completely changed how I approach asset creation. Instead of just making things look good, I now understand the entire pipeline from Maya export to final gameplay. The difference in my work quality is night and day.

Professional headshot of program graduate

Astrid Bergman

3D Artist at Phoenix Interactive

Start Your Journey

Our next cohort begins in September 2026. Applications open in March 2026 for serious candidates ready to level up their technical skills.

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